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Psychological mechanism of Internet violent game addiction

2019-11-16 来源: 51Due教员组 类别: 更多范文

下面为大家整理一篇优秀的assignment代写范文- Psychological mechanism of Internet violent game addiction,供大家参考学习,这篇论文讨论了网络暴力游戏成瘾的心理机制。有研究显示,暴力游戏成瘾并不一定就引起攻击性行为,引起攻击性行为的可能是人们的死亡本能,人人都有攻击的欲望,都有伤害别人的冲动,只是平时受到社会规则和道德法律约束,人们将行为进行升华为可以被社会接受和认可的活动。自我实现是一个人保持动力的源泉,也是成瘾的因素,是保持行为持续的方式。健康的生活方式是远离网络暴力游戏成瘾和攻击行为的需要。

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In November 2017, the world health organization revealed that gaming disorders would be listed as substance use and addiction disorders along with synthetic drugs. Online game addiction, especially teenagers and college students, addict network game, violence, and therefore waste studies, Internet addiction, mobile phone dependence, interpersonal violence, from the society, to the academic development, interpersonal relationships, the negative effects of the physical and mental health, including the network violence game addiction to network dependent and moral anomie and aggressive behavior. The state requires some video websites to be taken offline to reduce the negative impact of violent online games on teenagers' physical and mental health.

Online violent games are completed through role playing. Players consciously internalize role functions in the game process and use attack and injury skills, especially real-life roles. It is easier for players to have role identity, so that the game is confused with reality and the functions in the game are easy to experiment in life. Players who give punishment in the game are also more likely to give severe punishment in reality, with implicit and explicit attacks. Studies have found that audiences who identify with violent characters in media have a significantly higher increase in violence tendency than those who do not. Young people lack more comprehensive identification ability. The reward given after the attack of violent online games is to stimulate and encourage the players to do harm in the game. Repeated harm operation itself is a kind of reinforcement. According to some reports of wounding incidents on the Internet, the important reasons for juveniles to commit crimes come from the network imitation. They imitate the behavior of online characters, steal, injure and rape, and make the game scene come into life. Unreasonable reward setting is to strengthen the attack behavior, attack can be rewarded, and the law and reality of the attack will be punished, formed a counter concept, the role will be opposite; Violent games on the Internet tend to increase aggressive behavior, violent emotions and attitudes, which is consistent with the conventional physical and mental reflection of the game. Also studies show that self-knowledge is stronger, personality perfect game, doesn't make their addiction, violence shooting game, will not increase the aggressive behavior, in reality it is just one of their recreational way to relax, in the process of the game can realize the bad feelings of anger, game group is the sublimation of friendship, skills, and even to self-gratification. In the process of psychological counseling, emotional catharsis of the "dummy" game is also a truth. By attacking the dummy, emotional catharsis can be realized. The "dummy" model itself is also role playing. A study shows that violent video game addiction does not necessarily lead to aggressive behavior, cause aggressive behavior may be the death instinct of people, everyone has a desire to attack, all have the urge to hurt someone, is usually influenced by the social rules and moral law, people will conduct sublimation is accepted and approved by the society can activities. Players in the process of the game can also achieve self-realization, through role play, completed the established game, win, is also through the game to achieve self-realization. In particular, individuals without goals and motivation in life are more likely to find a home on the Internet, and then achieve the realization of the nihilistic self-realization. Self-actualization is a source of motivation for a person, it's an addictive factor, it's a way of keeping behavior going.

The constant imitation of violent online games increases the possibility of aggression, and the reduction of reinforcement can reduce the role internalization and identity identity. Long-term exposure to violent video games will lead to certain moral distortion of individuals, showing desensitization to violence, thus leading to relatively strong aggression of individuals. First, to reduce violent online games at the source, especially those targeted at teenagers, the government, enterprises and schools need to work together to restrict violent games into the campus, into the mobile phone and into the market. Second, parents should strengthen supervision, reduce game exposure time and involvement degree of scenarios, and realize desensitization of addiction system. Reduce the time for teenagers to use electronic devices, eliminate educational apps containing violent online games, master desensitization methods to quit violent online games, and timely reduce online game injuries; Legal education is the internalization of players' knowledge. Players with a strong sense of legal system can distinguish the boundary between games and life, and will not easily try game scenes and increase violent attacks. Ideal and belief education is a "switch" to prevent addiction to violent games on the Internet. People with lofty ideals and time concepts will not put too much energy into games. Helping players establish lofty ideals and life goals is a way to help them effectively manage their time. Legal education is the bottom line, ideal education is the line, keep the bottom line, improve the line, promote netizens to form positive network values; Personality has a profound impact on players. Different personality traits have different degrees of involvement in games. Unsound personality is more likely to indulge in games and produce aggressive behaviors. A healthy lifestyle is also needed to stay away from addiction to violent online games and aggressive behavior. The country is creating a clean and honest network environment, in order to cultivate the new era of network young people, good network people and new network as their own responsibility, Internet users should also actively towards the standards of good Internet users, reduce the network violence games to their own injury.

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