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建立人际资源圈Celtic_Archety
2013-11-13 来源: 类别: 更多范文
Archetypes of Celtic Myths
Lugh
Characters
Hero-Lugh
* Lugh is the sun god who was strikingly handsome, a golden-haired lover of music, the arts, and women, as well as a skilled warrior
* Master of all his crafts
* With the help of Lugh, the Tuatha de Danaan tended off the Fomors led by the Lugh’s Grandsire Balor the One-eyed (his eye was a weapon that could send deadly force to whom it wished)
* In the final battle, Tuatha de Danaan became victorious due to Lugh’s mastery and skill
Villain-Balor the One-Eyed & Fomors
* Even though Lugh was truly of Tuatha de Danaan, his mother’s father was the leader of the Fomors
* Fomors are the bad guys in this myth who try to invade Tara (Tuatha de Danaan’s homeland)
* Hero defeats villain
Situation
Battle between Good & Evil
* Many battles took place between the Tuatha de Danaan and the Fomors (good and evil)
* As this archetype plays out, good always defeats evil
The Magic Weapon
* The Sun God Lugh, had an enchanted spear that had a lust for blood, also a sling which he was very deadly with, humans called it as the Milky Way “Lugh’s Sling
* In the final battle, he defeated Balor the One-Eyed by using the magical stone tathlum, flung from his well-aimed sling
* The magical weapon inevitably helped defeat the villain
Symbols and Association
Light-Darkness
* The Tuatha de Danaan represent the light in this story because that are the good side showing the intellectual illumination archetype
* Fomors represent darkness because of ignorance shown by their leader in the way that they want to invade everyone and destroy everything in its path
* Lugh represent archetype of light because e is perfect and the ideal figure
Supernatural Intervention
* The magical stone called tathlum played a big part in the story by assisting Lugh beat Balor the One-Eyes
* This archetype associated the story in a big way
Cuchulain of Ulster
Characters
Hero: Cuchulain
* He was King Conor of Ulster’s nephew (King’s sister’s son)
* His father was no moral man but the Greek god Lugh of the sun’s splendor
* Hero archetypes are shown to have an unknown childhood but grown up to be what they were destined to be
* Never the favorite to win anything
Innate Wisdom vs. Educated Stupidity: Laegire and Conall Ceornach
* Represent themselves above Cuchulain in the challenges
* Not wise in their approach and their educated stupidity causes them to lose
Devil Figure: Bricriu of the Bitter tongue
* As one of King Conor’s men, he loves making barbed remarks and delightful in making mischief
* Organized great feast and invites there of Ulster’s greatest champions to compete in a competition to decide who gets the champions cut in the meat
Mentor: Curoi of Kerry
* He is a magician who guided the challengers throughout the completion
* In the final challenge, his disguise as a strange giant that needed to be beheaded proved Cuchulain’s courage and will to become a champion
* Overall, helped Cuchulain achieve his destiny
Situation
The Task
* Cuchulain (Protagonist) was put to a series of challenges along with two other warriors to be crowned champion and pick his portion of meat
* First task was to defeat three monstrous cats
* Second task was to keep castle safe from the attacking Giant
* Third task was to behead a strange giant
* Cuchulain passed all these tasks to achieve his goal
The Journey
* Cuchulain went through his journey on becoming champion of all champions
* His journey took him through several task to achieve end goal
The Initiation
* Cuchulain’s transcendence from boy to young warrior showed his transformation into what he was predicted to be as a child
* He was raised by his uncle and even as a young boy he showed signs of growing into a true hero
Dagda’s Harp
Symbolic archetypes:
Light vs. Darkness
- Blonde hair blue eyed “good” race vs. the long dark haired and dark eyed “bad” race, the Fomorians.
The Ultimate Boon
- Dagda’s harp heals his men after battle and can play magic music that forces its listeners to do certain things.
Character archetypes:
The Hero - Dagda
The Villain - The King of the Fomorians
Situation Archetype:
Call to adventure
- Dagda is forced to begin his quest when his harp is taken
Task
- The goal in his journey is to take back the harp
The magic weapon
- The harp itself allows Dagda to achieve his goals by fighting the battle for him and putting the men to sleep
Freedom to live
- Dagda can finally live a more fulfilled life again, as his harp heals people, makes them happy, and is his most valued belonging
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