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Celtic_Archety

2013-11-13 来源: 类别: 更多范文

Archetypes of Celtic Myths Lugh Characters Hero-Lugh * Lugh is the sun god who was strikingly handsome, a golden-haired lover of music, the arts, and women, as well as a skilled warrior * Master of all his crafts * With the help of Lugh, the Tuatha de Danaan tended off the Fomors led by the Lugh’s Grandsire Balor the One-eyed (his eye was a weapon that could send deadly force to whom it wished) * In the final battle, Tuatha de Danaan became victorious due to Lugh’s mastery and skill Villain-Balor the One-Eyed & Fomors * Even though Lugh was truly of Tuatha de Danaan, his mother’s father was the leader of the Fomors * Fomors are the bad guys in this myth who try to invade Tara (Tuatha de Danaan’s homeland) * Hero defeats villain Situation Battle between Good & Evil * Many battles took place between the Tuatha de Danaan and the Fomors (good and evil) * As this archetype plays out, good always defeats evil The Magic Weapon * The Sun God Lugh, had an enchanted spear that had a lust for blood, also a sling which he was very deadly with, humans called it as the Milky Way “Lugh’s Sling * In the final battle, he defeated Balor the One-Eyed by using the magical stone tathlum, flung from his well-aimed sling * The magical weapon inevitably helped defeat the villain Symbols and Association Light-Darkness * The Tuatha de Danaan represent the light in this story because that are the good side showing the intellectual illumination archetype * Fomors represent darkness because of ignorance shown by their leader in the way that they want to invade everyone and destroy everything in its path * Lugh represent archetype of light because e is perfect and the ideal figure Supernatural Intervention * The magical stone called tathlum played a big part in the story by assisting Lugh beat Balor the One-Eyes * This archetype associated the story in a big way Cuchulain of Ulster Characters Hero: Cuchulain * He was King Conor of Ulster’s nephew (King’s sister’s son) * His father was no moral man but the Greek god Lugh of the sun’s splendor * Hero archetypes are shown to have an unknown childhood but grown up to be what they were destined to be * Never the favorite to win anything Innate Wisdom vs. Educated Stupidity: Laegire and Conall Ceornach * Represent themselves above Cuchulain in the challenges * Not wise in their approach and their educated stupidity causes them to lose Devil Figure: Bricriu of the Bitter tongue * As one of King Conor’s men, he loves making barbed remarks and delightful in making mischief * Organized great feast and invites there of Ulster’s greatest champions to compete in a competition to decide who gets the champions cut in the meat Mentor: Curoi of Kerry * He is a magician who guided the challengers throughout the completion * In the final challenge, his disguise as a strange giant that needed to be beheaded proved Cuchulain’s courage and will to become a champion * Overall, helped Cuchulain achieve his destiny Situation The Task * Cuchulain (Protagonist) was put to a series of challenges along with two other warriors to be crowned champion and pick his portion of meat * First task was to defeat three monstrous cats * Second task was to keep castle safe from the attacking Giant * Third task was to behead a strange giant * Cuchulain passed all these tasks to achieve his goal The Journey * Cuchulain went through his journey on becoming champion of all champions * His journey took him through several task to achieve end goal The Initiation * Cuchulain’s transcendence from boy to young warrior showed his transformation into what he was predicted to be as a child * He was raised by his uncle and even as a young boy he showed signs of growing into a true hero Dagda’s Harp Symbolic archetypes: Light vs. Darkness - Blonde hair blue eyed “good” race vs. the long dark haired and dark eyed “bad” race, the Fomorians. The Ultimate Boon - Dagda’s harp heals his men after battle and can play magic music that forces its listeners to do certain things. Character archetypes: The Hero - Dagda The Villain - The King of the Fomorians Situation Archetype: Call to adventure - Dagda is forced to begin his quest when his harp is taken Task - The goal in his journey is to take back the harp The magic weapon - The harp itself allows Dagda to achieve his goals by fighting the battle for him and putting the men to sleep Freedom to live - Dagda can finally live a more fulfilled life again, as his harp heals people, makes them happy, and is his most valued belonging pes
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