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Structure_And_Classification_Of_Games

2013-11-13 来源: 类别: 更多范文

Structure And Classification Of Games In this article, The Structure and Classification of Games, the author is taking views from another, Huizinga, and stating how they were first meant and then how he interprets them. These views are that of the characteristics of play. The author, Caillois, deliberates with Huizinga’s definition of play and how he left out certain types of play in his definitions making them insufficient. He then proceeds to give his own definition of play with three attributes; free, separate, regulated. In giving those attributes of play he then suggest a division of the characteristics of play into three headings; agon, alea, and mimicry. Caillois feels that these are the three best represented categories in giving a description on the characteristics of play, he does mention other categories as well they just don’t bear much importance. The first category agon, “a struggle in which equality of chance is artificially created in order to make sure that the antagonists confront each other under ideal circumstances. This will give a precise and incontestable worth to the victor’s triumph” (Caillois 9). In this statement Caillois is saying that each contestant has one quality to prove their worth play, one, game, over, caillois, alea, agon, skill, player, triumphing, three, let, characteristics, another, worth, winner, way, views, training, role, prove, perform, own, out, much, loser, just, giving, give, first, fate, external, each, doesn’t, definition
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