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Japan's cultural and creative industries

2019-11-12 来源: 51Due教员组 类别: Paper范文

下面为大家整理一篇优秀的paper代写范文- Japan's cultural and creative industries,供大家参考学习,这篇论文讨论了日本文化创意产业。在日本的文化创意产业中,电影、电视剧、漫画、游戏、音乐等等,都是互相联系发展的,媒体的多样性、综合性,使这些方面互相影响互相促进,从而推动了文创产业的发展。日本文创产品的竞争力,实质上来源于文化的内容。日本文创产业与传统文化的结合,不仅给文创的创意增加了新意和活力,更对传统文化的传承和发扬,起到了很好的作用。

cultural and creative industry,日本文化创意产业,essay代写,paper代写,作业代写

Japan's cultural and creative industry, with its unique path of entrepreneurship and development, has brought valuable experience to the surrounding areas and the world, and has become a golden card of Japan's economy. China's cultural and creative industry started late compared with its neighboring countries across the water. Although China has made remarkable progress in recent years, there is still a big gap between China and Japan.

Japan's cultural and creative industry is very developed, which has exerted a profound influence on all countries in the world, especially Asian countries, as well as brought huge economic effects to its own country. China and Japan have similar cultural backgrounds and frequent exchange activities. In recent years, the development of communication and innovation industry in China has been actively and vigorously developed, and has been loved and focused by the young people. How to quickly develop and expand the cultural and creative industry to a higher level is the focus of current development. Therefore, this paper will take Japan as an example to analyze what we can learn from its cultural and creative industry.

In July 1996, the Japanese department of culture put forward the "plan for building a cultural country in the 21st century". In March 1998, in order to promote the strategy of building a cultural country, the Japanese department of culture adopted the report of "basic ideas for cultural revitalization", which explained in detail the goals to be achieved by building a cultural country and the contents to be developed. Since then, after more than 20 years of development, Japan's cultural and creative industry has made remarkable achievements. Not only that, but also led to animation, music, games and other industries and the development of the surrounding manufacturing industry.

In August 2015, the Japanese economic department proposed the "cool Japan" policy. In order to promote this goal, there are three main strategic directions: to create a Japanese trend, effectively publicize the charm of Japan; Build profitable platforms locally. When promoting Japanese culture, products and services in emerging markets, Japan's economic and industrial sectors can apply for the "emerging market development and other operating subsidies" to subsidize market development. Consumption in Japan. Encourage tourists from overseas countries to go to Japan for consumption, such as the export of experience tourism projects, traditional crafts, animation and peripheral products, and attract a large number of tourists to visit Japan through the promotion and product sales in overseas markets.

Japan's animation industry is the main cultural and creative industry. Known as the "kingdom of animation", Japan is the world's largest animation production and export countries. Japanese anime has influenced a generation and has a great influence on the young people today. From the saint seiya to the Slam Dunk, from the flower fairy to doraemon, spirited away and so on, from children to adults, have deep memories. The influence of these memories also provides a source and hotbed for the development of cultural and creative industries around animation, such as cartoon dolls, toys, cartoon decorations and some daily necessities, which have been continued to this day. It has a profound guiding effect on the development of Japan's cultural and creative industry.

Every march, Japan will hold animation business comprehensive international trade meeting. Enterprises and organizations related to animation business participate in the exhibition area and domestic and foreign buyers to negotiate publicity. At the same time, there is also a general public day, held live activities and the sale of animation related products. Not only enterprises and individual animation fans, but also can visit the museum, which is more conducive to the improvement of market catering degree of animation design, and has a quite necessary guiding role for its development.

In Japan's cultural and creative industry, films, TV dramas, comics, games, music and so on are all interconnected and developed. The diversity and comprehensiveness of media make these aspects influence and promote each other, thus promoting the development of cultural and creative industry.

For example, astro boy, the popular cartoon series, was serialized in magazines in 1952, then appeared in newspapers and magazines, and then turned into puppet shows, human TV series, TV cartoons and movies.

The competitiveness of Japanese cultural and creative products actually comes from the cultural content. Inherit traditional Japanese culture, absorb foreign culture, and learn and learn from foreign advanced ideas and projects. Taking animation as an example, animation itself has its own story and art. Japan not only draws on its own legends and stories, but also adds foreign elements. At the same time, when exploring cultural projects, we should actively learn and introduce the merits of foreign countries, and select novel and unique topics, so that cultural projects can continue to develop.

The combination of Japanese cultural and creative industry and traditional culture not only adds new ideas and vitality to cultural and creative ideas, but also plays a good role in the inheritance and development of traditional culture. For example, many Japanese dolls, such as Hello Kitty, are featured in kimono and cherry blossom, with unique and iconic designs, which are always popular when they are released.

The combination of tradition and new elements is also one reason why Japan's cultural and creative industry keeps its vitality.

The content of science and technology in Japan's cultural and creative industry is very high, and its creative ideas are transformed into innovative and competitive cultural products relying on advanced technology and equipment. Attach great importance to and promote the development of science and technology in the world, and cooperate with advanced science and technology. The development of science and technology not only promotes and facilitates the Japanese cultural and creative industry to remain the world's leading edge, but also provides material for the theme of cultural and creative industry.

Pay attention to the cultivation of innovation consciousness and ability in the concept, pay attention to find the talent with unique creativity; Encourage and support young creative behaviors, and provide them with multiple channels to learn and display.

China's cultural and creative industry started relatively late, and the development path and experience of Japan's cultural and creative industry are valuable experience for us. China has its own characteristics. We can combine our own reality and learn from the experience of other countries to find a path suitable for the development of our cultural and creative industry and develop it faster and better.

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