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Narrative and aesthetic of animation art
2019-10-12 来源: 51Due教员组 类别: Essay范文
下面为大家整理一篇优秀的essay代写范文- Narrative and aesthetic of animation art,供大家参考学习,这篇论文讨论了动画艺术叙事与审美。随着新媒体时代的到来,动画叙事的方式和审美角度都发生了显著的变化,观众完全可以影响动画故事的发展走向。可以说观众一方面操控着动画情节的发展,另一方面在动画创作中也处于被操作的位置,动画与观众的交互行为和非线性的叙事方式,已经成为新时期动画艺术发展的主流趋势,在动画叙事和审美上,其自由性得到了显著增强。
At present, China's new media technology has developed rapidly, and traditional film and television animation fully integrates digital production technology, so it also promotes the development of animation industry to a certain extent, which also makes the narrative and aesthetic of animation art change accordingly. From the perspective of narration, it presents a non-linear narration, while from the perspective of aesthetics, the audience can participate in the creation of animation, so the aesthetic process of animation art has the characteristics of dynamic and interactive.
Animation to fully mix the painting, film, photography, music and words, etc many art, originated in the 1920 s, China's animation art and animation art in long-term development has formed a relatively scientific and perfect theory system and industrial system, at the same time due to the uniqueness of the animation itself has stronger, so its welcome and loved by the public.
In literary works, narration tells stories in a specific order, which can be divided into linear order and non-linear order. However, in traditional literary narration, linear narrative structure is generally applied, which follows the sequence of beginning, development, climax and end, and narrates events in chronological order. In the non-linear narrative mode, the event is not the key content of the narrative, and people can also use the non-linear narrative mode to show the spatial consciousness hidden behind the event. Different virtual space and material space in the space interweave with each other, thus forming a more diversified spatial narrative relationship. As a result, the original single timeline is split into different parts, which makes the multi-directionality and ambiguity of the narrative become the focus of this narrative mode.
Linear narration and nonlinear narration are used together in animation. Among them, non-linear narration can fully meet people's individual aesthetic needs, and it has also become the core of animation art. Good script is the foundation of good animation, and the narrative style also determines the quality of the script. It can be said that the choice of narrative mode is directly related to the success and failure of animation art. Animation art is closely related to people's imagination and creativity. However, the traditional linear narration can no longer fully meet people's psychological needs.
Early animations were usually linear, so the story line was clear. However, there is a significant difference between the animation composed of virtual image and the live action movie. Virtual image and virtual scene have unique charm. In addition, structuralism, deconstruction and symbolism gradually appeared in the creation, and different narrative methods were also applied in the specific creation of animation. Non-linear narration can complicate the original simple relationship. In the process of watching the film, the audience should form all the image clues into an independent whole, so as to truly grasp the thread and thought of the story. The reconstruction of the film is also a process of producing different emotional experiences. In the expression of the spiritual world of animated characters, relatively complex narrative techniques are generally adopted. Meanwhile, the image space and time will gradually drift between reality and dream with the character consciousness.
With the rapid development of new media, non-linear editing methods are widely used in text, image, video and audio fields. Non-linear editing can be done in a computer without looking for pictures or sound clips on tape and tape. Moreover, it can disturb the order of editing, so its operation is very convenient and relatively random. Non-linear editing can be edited several times once uploaded, and the signal is relatively stable. Therefore, excessive consumption of equipment and manpower is reduced, and editing efficiency is significantly improved.
In addition, professional editing software and hardware should be used in nonlinear editing. As a result, nonlinear editing system has been widely used in film production. The traditional film editing is very complicated, and the lens editing plays a decisive role in the quality of the film. The film editor should connect the footage into a unified whole, so as to form the prototype of the film. After that, the film editor can control and deal with the details, cut out the extra shots, and then meet the audience after careful treatment.
The traditional linear editing system is a highly professional system. In the process of editing, professional instruments and equipment need to be used, so it has a great sense of mystery to the audience. Film production and distribution are only about a few people, the audience is very passive. The widespread use of digital media has broken this pattern, and film production has really gone public. Nowadays, the development of computer software is fast and the operation of non-linear editing software is more convenient, which creates favorable conditions for the popularization of film editing.
Non-linear editing system has completely subverted the aesthetic characteristics of traditional animation art, thus creating a visual feast for the public, and it has also enriched the artistic language of animation, effectively accelerating the rhythm of the film. The non-linear editing system can create richer visual effects, and the audience can be immersed in the artistic conception created by the image, which makes the visual sense stimulation more obvious. It also fully shows the entertainment function of animation, and the boundary between animated film and live-action film is increasingly blurred.
Moreover, the non-linear narrative editing is more in line with the development characteristics of the new media era, and its technical characteristics are more obvious. In the construction and development of the new media era, animation creation can be based on the non-linear editing system to determine the narrative line of animation.
Animation art is different from other activities, its main task is to create aesthetic value. On the basis of depicting the phenomenon of life to create an artistic image, which is similar to literature, film, music and art activities. On the one hand, animation shows the rich aesthetics of the real world, on the other hand, it also creates different aesthetic values. Although in the creation of some animation works, do not focus on real scenes and phenomena. However, in animation works, people can still feel the thoughts and emotions of the creators, which is mainly due to the integration of their own unique aesthetic and thoughts before creation, so different creators adopt different expression techniques. But its ultimate goal is to create and enhance the aesthetic value. Animation art is closely related to real life, and it has obvious educational significance and value. For this reason, people can also feel moral enlightenment and political phenomena from cartoons. It mainly educates people with the display of multiple aesthetic factors. Dreamworks animation, for example, fully reflects the cultural characteristics of the United States, such as heroism and so on.
The relationship between animation creation and appreciation is unidirectional. The audience can neither control animation creation nor choose animation freely. The audience is very passive, and all the initiative lies in the animation producer. The audience can only passively accept the aesthetic experience created by the subject. The traditional animation creation is closed, and the audience cannot participate in the creation. The creator adopts the linear editing system in the animation, and the lens editing and splicing are also restricted, which also affects the communication between the audience and the animation to a certain extent. People are immersed in the visual impact of animation art and do not have enough independent thinking time. This kind of passive viewing experience cannot fully mobilize the subjective initiative of the audience, so as to obtain personalized aesthetic experience.
Today, with the continuous development of new media, interactivity is an important feature of animation. In the process of appreciating animation, the audience can interact with scenes and characters and truly change from the viewer to the creator. Animation in the era of new media has changed the passive aesthetic in traditional animation creation, and the aesthetic subject and aesthetic subject can interact more freely. Today, with the rapid development of animation digitization, people can change animation at will. At this time, the influence of aesthetic subject on animation production is also gradually highlighted. While reflecting on the animation works, the audience can also intervene in the theme, content, style and narrative mode of the animation to effectively enhance the subjective initiative of the aesthetic subject. It can be said that the audience has an indirect influence on animation creation, and the application of various advanced electronic devices enables the audience to influence animation creation in a more direct way. Animation production also gradually towards the direction of popular development. With the continuous development of the new media era, the audience is an important force in the creation of animation art, and its aesthetic initiative is significantly enhanced. The audience is no longer just a viewer, but can be integrated into the animation in the process of watching the film, which significantly enhances the aesthetic experience.
At present, animation art has strong dynamic, immediacy, changeability and openness. Nowadays, both interactive animation and the audience have become important aesthetic objects in the eyes of the audience, and they have gradually transformed from static to dynamic images, thus breaking through the traditional animation creation method based on reproduction. Interactive animation creation is an activity that focuses on entertainment and experience, and it has greatly changed the object of modern aesthetics. This kind of entertainment and experience is closely related to the participation and interaction of the audience.
In the new media era, the way of animation narration and the aesthetic Angle have changed significantly, and the audience can participate in the creation of animation more. In the process of influencing the development trend of animation stories, audiences also become the main objects designed by animation designers. It can be said that on the one hand, the audience controls the development of the animation plot, on the other hand, it is also in the position of being manipulated in the creation of animation. The interaction between animation and the audience and the non-linear narrative mode have become the mainstream trend of the development of animation art in the new period. In terms of animation narration and aesthetics, its freedom has been significantly enhanced.
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