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Research On Game Mechanics In Racing Games--论文代写范文

2016-05-04 来源: 51Due教员组 类别: Essay范文

51Due论文代写平台essay代写范文:“Research On Game Mechanics In Racing Games”,这篇论文主要描述的是随着赛车游戏的兴起,越来越多的人开始关注赛车,赛车的游戏机制可以说是赛车游戏的一大特点,也是因为赛车独特的游戏机制,吸引了大量的游戏爱好者前来参与进赛车的游戏当中,本文作者尝试利用游戏力学的原理加上在其他领域的应用,想要研究出一该新的关于力学的游戏机制。

The very first racing game built by KONAMI was Road Fighter (Konami, 1984). The goal of the game was to reach the finish line without running out of fuel. The interesting part was each time the player gets close to finish line without getting crashed; a superman flies by and the player gets extra 1000 points. If you haven’t noticed before, the superman has ‘K’ marked on his dress, which probably stands for Konami. But, if you see from a developers’ point of view, the superman bonus is the result of reward and feedback game mechanics. This point bonus encourages players to play better. It makes the game more interesting and players concentrate more in order to get the bonus “Superman” points.

Game mechanics is a huge subject. It has been used in many fields today, other than video games. Game mechanics have been used for growing the players’ interest and involvement in gameplay, but as the area of game mechanics became largely successful, it started being used in other fields for other purposes.

With the research on game mechanics, I try to study and understand the vast game mechanics subject and its application in various fields. I have also tried to form up a definition and apply it to study gameplay in various games. At last, a thorough study of game mechanics in racing games is attempted, and I introduce a new mechanics for racing games.

Research Context

The example above explains the game mechanics at quite brief extent. Here, I present some definitions by various researchers as well as own thoughts, experience and some examples.

Game Mechanics Definitions

Different researchers provide different game mechanics definitions, most likely related to their research. Here are some of the definitions given by some authors.

Miguel Sicart defines game mechanics as: Methods invoked by agents for interacting with the game world. (Sicart, 2008) Here, Sicart offered a formal definition for game mechanics as he exercises this definition with a comparative analysis of Shadow of Colossus (Team Ico, 2005), Rez (United Game Artist, 2002) and Every Extend Extra (Q Entertainment, 2006) to research game context and user experience.

One of the game mechanics definitions that Sicart has mentioned in his research is by Lundgren and Bj?rk (2003) as: “any part of the rule system of a game that covers one, and only one, possible kind of interaction that takes place during the game, be it general or specific.” The definition given by Lundgren and Bj?rk covers traditional board games and puzzle games, rather than video games. However, they mention that most of the mechanics identified in their research can easily be brewed into video games played on PCs and consoles. It would have been easy to describe these game mechanics without starting from traditional games, but, starting from traditional games also opens up a way that allows easy comparison between computer-based games and non-computerized games.

Mike stout (2010) explains how to come up with a better game mechanics when the gameplay is repetitive and boring. Stout describes game mechanics as “A major chunk of gameplay”. He gives an example of The Legend of Zelda: A Link to the Past (Nintendo, 1991) and the game mechanics used in the game like: sword combat, block pushing, boomerang throwing, swimming, button based puzzles, Hazard-avoidance, etc. (Stout, 2010)

Amy Jo Kim explains game mechanics applied in functional softwares and social media as “The system and features that makes games fun, compelling and addictive”. Kim also explains how game mechanics is brewed into social media like eBay, Facebook, YouTube etc, (Kim, 2009).

Game mechanics is a subject that is used in many fields other than video games like, social media, social games and entertainment, consumer products and services etc.

Game Mechanics in Social Media

Social media sites like facebook.com, eBay.com, youtube.com etc. Implements game mechanics at a very large scale. Amy Jo Kim (2009) explains how collection, points, exchange, feedback and customization mechanics is implemented in social media. For example, ebay.com gives rating and feedback score to the sellers based on the feedback received from customers or buyers. The feedback is accessible through seller’s profile page where any user can check the ratings and score. This mechanics improves the seller services.

Tesco PLC has implemented point mechanics to attract more customers. The customer gets certain points for purchases made at Tesco shops through Tesco Clubcard. Later, they can redeem points for other offers of items. Tesco makes various offers available through Clubcard points which drive customers to purchase more products. (Tesco, 2010)

Jesse Schell (2010) presented multiple examples of game mechanics used in non-game media in his presentation “Design outside the Box” at DICE Summit 2010. Schell mentions new Ford Fusion hybrid car that comes with an EcoGuide facility, which is basically an implementation of feedback mechanics. It’s a virtual plant in techno meter; the plant sprouts more leaves as your miles-per gallon go up, indicating how green your motoring is. (Goodwin, 2009) Here, feedback mechanics is used in such a way that might affect the way people drive their car and possibly encourage them to drive in an eco-friendly way.

MouseHunt (HitGrab, 2008) and other facebook games are mainly based on points, feedback, collection, and customization mechanics and MouseHunt can be the best example of it. The player is required to build a mouse trap to catch mice and when a mouse is caught, the player is awarded with points and gold. The game keeps a track of points and gold on leaderboard. The mice caught by the player are added in his collection.

Game Mechanics

The following racing mechanics have been implemented into the demo, speed mechanics, power ups, random obstacle mechanics, competition mechanics, countdown less start up and finish first only. The gameplay was changed regularly as the demo was forming up in order to get the optimum effect of the mechanics. Multiple values were changed to improve the difficulty and challenge. However, it was also ensured that the difficulty is not far above the ground. Besides game mechanics, the gameplay can be improved with better feedback, graphical and visual effects, music and sound, more rewards or other bells and whistles.

The Gameplay

A game demo or a beta version of a game is made for testing purposes. The developers would test the graphics, frame rate or overall performance. Here, the game demo was made for an identical aim. The game demo was given to a group of game enthusiasts. Afterwards the reaction of the players towards the game mechanics was observed.

The demo has a look and feel of classic road fighter (Konami, 1984) and the players did miss the “superman” bonus point.

Random obstacles increased the challenge; it made the demo interesting as well.

The demo has proved to be an ideal combination of challenge and skill. The players had to concentrate more in order to achieve the perfect finish; several players attempted more tactical approach to win the race

When asked about each feature of the game separately, the replies were encouraging and prove the success of the demo.

User Comments

Here are some comments given by players who tried the game demo.

“The game is quiet good; the ghosts were terrible as they ate up all my health in the first round. I rate it 4 out of 5.” – Pratik Solanki

“The concept was different from other games, though the difficulty level was maintained throughout the demo. It seemed easy to win the game, but it was tough to achieve the perfect finish. 3.5 out of 5” – Kushal Joshi

“The game gets addictive as soon as you start playing” – Dirk Fortmeier

The Research

Game development is not quite possible without understanding game mechanics. Gameplay is an important factor that attracts a player. The research on game mechanics helped to understand why a particular gameplay is more interesting and player involving.

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