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In the video game art-paper代写

2017-04-01 来源: 51due教员组 类别: Paper范文

留学生paper代写精选范文:“In the video game art”,这篇论文讨论了电子游戏中的艺术。电子游戏作为生活中的重要娱乐方式,也拥有着它自己独特的艺术,是一种开放、交互性的超文本艺术形态。艺术离不开虚拟,不同于传统艺术,电子游戏已经将虚拟上升到了虚拟现实的高度。它将想象的内容进行了具体化,让人直接感知事物。

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Electronic games and video games are two different concepts of art, video games, including electronic games, but not all video games are art. Electronic games and video games, PSP games, arcade games, due to the lack of narrative, full of emotion and interactivity, just a simple form of entertainment. PC games in the sports category, shooting, gambling, fighting class, racing, chess and card games in general it is only entertainment. With the development of multimedia technology and the popularity of the network, role-playing, strategy PC games class gradually, forming class has a strong narrative and emotional load, with the game image, through games "interactive", people's emotions get the consolation of psychological needs were satisfied, entertainment rises to the level of art.

To sum up, video game art is implemented on a computer or computer network, interactive, open hypertext, virtual reality features art form. Its artistic features is mainly manifested in the following aspects: immersed in the dictionary means: "get caught up in some of the events surrounding and covering. "Video game" immersion "is by computer graphics of the three dimensions, or prepare other reality to computers to generate realistic" virtual environment "through the user's visual perception, auditory perception, haptic perception, sense perception, motion perception, smell, taste perception, allows users to immerse. In the video game "immersion" is being placed carefully simulated space to have a pleasant experience, and whether it has interesting content and no direct contact.

Experiences will focus on virtual reality in a closed environment, using intelligence to strengthen rather than questioning the authenticity of the experience. Its most prominent feature is that the user can use the natural way interact with the virtual environment, human beings has been changed besides the experience only indirect understanding of the environment's mode, which effectively extends your knowledge of methods and fields.

In humans, the "immersion" pursuit is not optional, it is essential for life. Through the "lost" people and the environment are closely linked together, people in front of the natural elimination of fear, doubt, depression, tension and fear, in a pure and perfect happiness. "Lost" and the experience of love, beauty, art, belonged to the people of "peak experience" is the person's spiritual home.

From an aesthetic point of view, "immersed" aesthetic is an essential prerequisite, not immersion, subjects cannot be as close to its borders, hear what they said, lived, there was no emotional experience, it is impossible to produce beauty. Traditional art with lifelike imitation as a means, one of the major role in the human sense organs, even known as the art of theatre, film and television has been mainly resort to human vision, hearing. Compare with virtual reality, the sense of immersion is limited. In the video game, due to the full range of virtual reality to appeal to people of all senses, people involuntarily immersed, or even become a way of life. Experience and survival, and aesthetic, existence and aesthetic unity. There is no denying that, "being" removed the game and the mental distance, time slipped from the coordinates of the event in the video game, into a combination of a series of unrelated fragments of pure time. Used to be aesthetic medium expansion of imagination with time debris or space and room for human reason lost their living environment and space, aesthetic "look" lost its place. Continuity of the physical time is fragmented, leaving only the "right now" because not imagine three dimensional space and flat, but the virtual time and space appear. No fragments of the history of space, although it has lost sense of depth, but free from restrictions and free, this illusion of freedom and people than reality because of VR technology also "real" feeling.

Art cannot be separated from fiction, no fiction, no art. Whether fiction or virtual, are based. Is different from traditional art, video games art will rise up to the "virtual reality" in height. Imagine exists only in traditional fiction artists and connoisseurs in mind, people sense cannot be directly grasped. Video game art in virtual reality is not "imagine", just the embodiment of imagination, visualization for men can be directly perceived, and objective in our daily life to object that there is no difference between the perception of things. In a sense, realistic reproduction of life is not the ultimate goal of art, and the upgrading and conversion of life, originate from life and above life, "perceptual", is the artistic aesthetic. Of course, facing the new aesthetic vision, postmodern is perhaps the most appropriate formulation.

Video game "being" not object against the human senses to attract, also includes active participation and mutual encouragement with the object, that is interactive. Interactive sex is attract by all participation art activities of primary property, any art are without accept who, accept aesthetics proposed of text "call structure" outline has accept who participation art activities of based structure, but this structure just a hidden structure, due to its not has will using who of initiative conversion into can perception of intermediary environment of capacity, so accept who whether can participation which and participation of degree are is a unknown.

Video game interactive is a game and the properties of the interaction between computers. Virtual reality and video games are usually generated by the CAD system model and traditional animation is not the same, it is not a static world, but an open, interactive environment. Players can control virtual images and artificial environment, which makes virtual reality based on user's intention revealed. Precisely because of the control of virtual reality, human behavior in virtual reality objects based on the actor's willingness to respond to human behavior, acts as the only direct presence.

With the power of computers and network technology, electronic games, absorbed the advantages and strengths of all art in the past, theatre, film, television, and art has a more comprehensive, it reached the interactivity and breadth is beyond the reach of art hope to achieve in the past but never. Any art is the communication of emotion and experience, however, confined to the art of traditional art concepts and technical conditions, the communication is one-way. The artist is in charge, viewers just passive acceptance. Viewers even though she created is also provided on the basis of the artist's "re-creation", the subjective choice of very narrow. In traditional arts, artists and audience communication is asynchronous, because of age, class, ethnicity, geographical restrictions, cultural background, and misunderstanding are inevitable. Exchange opportunities at the expense of more misread, fail, realize the difficulties of artistic value.

Computer and network technology brings to the art of emotional communication two-way communication and real-time communication possible, video games artistic acceptance advocates led by the appreciation of the aesthetics of communication. Electronic game programs in the "game" before death "symbols"-binary code, doesn't make any sense, games are just a vehicle for communication between the game, there is no distinction between active and passive, AC is equal, bidirectional. Game makers are not traditional artists, he provided only a database made up of pieces of digital images, is the art of the game creators, but also the art Viewer, game art between the creator and the Viewer, which reflected most obviously in massive online games. Reflected in a single player game for the computer-human interaction, currently limited to computer can reach the level of artificial intelligence, now although this interaction are synchronized but its limited depth and scope. With the maturation of computer artificial intelligence, in the near future, true interaction can be achieved. In the art of video games outside of cannot be well ahead of its time, communication, it can transcend class, race, geographic, cultural factors such as the simultaneous Exchange, at least form can be achieved.

Every time we play video games is in human-computer interaction, and with the development of Internet, we are not just doing computer "interactions", it is directly through the computer with other Playmates on Earth "interaction". Through the network of human interaction with the people than the PC game human-computer interaction, its deeper levels. Further down the development of this interaction will be more in-depth. Such as the interaction between the parties can see each other, hear each other's voices, and even smell each other's breath. In short, other entities other than not touching each other, everything is identical to real face-to-face interaction. Imagine if a video game to achieve this interaction, it will make video games what kind of change?

Players in the art of interactive games you can play any type of role any character in the game which can be used by players to perform. In rates strategy game in the, you both can do a command took of General, also can do a visit battlefield struggled to fighting of soldier; in RPG in the, you that can do cut demon except magic of Justice leads, through hard to save world; also can to played ruthless of demon, tried of to framed others; if you willing to do a to others provides message of pub boss, also has not. Game art producers for the players to create a virtual community, a plot of relative stability, and a great environment, great background. In this environment, in the background, you can run amuck. You can most likely group together to form a "fighting team" you can strike the Longtan, a lone hero; you can even do nothing, just enjoy strolling in a virtual world, make new friends.

Any traditional arts has a relatively fixed plot and ending, is a closed system. Video game art based on Hypertext, hypermedia, it can give different own option. Games because the players different options presented different scenarios and outcomes, even if the Player click on the same link or path of the random link that leads to the plot, the difference in outcomes, players also get different feelings. This is the narrative structure of video game art of "openness".

Is openness no plot and ending just this outcome is not set by the game developers, but by the player to decide. In other words, game developers for games is a great environment, background, or is a particular world. Players can follow the game developer for certain games you set routines, one or more end game, or do not select these routines or the outcome, but in their own ways to play another process and outcomes.

With the development of computer and network technology, maturing with artificial intelligence technology, the game's plot, the ending can even randomly generated automatically through the game with advanced artificial intelligence engine. At this time, video game art not only its outcomes and the achievement of outcomes can be decided by the players, even the game itself also can according to the wishes of some of the game's development or change, the art will be expanded. Company can design a game based on "game engine" core game outside the game in itself is available for pet, with a very convenient extensibility, allowing anyone with a certain capacity for their added branch, add tasks, adding scenes or adding characters, this game will always be when there's no curtain call. Many real-time strategy games currently provided in the "map editor" is the prototype of this concept, but its status was still far from satisfactory. We have every reason to believe that this concept will continue to evolve, electronic game art opening will be achieved. The success of the Linux operating system has proved this point. Closed decisively instead with Windows operating systems, Linux kernel was written by Finnish college student Linus Torvalds, its source code is free and open to the community, other programmers at its core for years on the basis of development, Linux's functionality has been continuously expanded and expanded, and more powerful, and in the midst of continued development.

The author urged video game art, but is also fully aware of all the resistance video game art and distance. This resistance comes not from technical shackles, since "g" under the control of the law of computer and network technologies are at an increasing pace of people's fantasies. Electronic game became art maximum of resistance from following several aspects, a is electronic game itself of alienation phenomenon, hinder has people on electronic game of identity sense; a is from traditional art field of disdain and against, extended delay has on electronic game aesthetic property of mining; last, Hou modern aesthetics conversion by brings of art concept and the art activities of change is huge of, people body recognize electronic game art also has a long of process. But we have every reason to believe that today's ugly duckling will become tomorrow's White Swan!

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