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Cartoon creation in the digital media era

2021-10-21 来源: 51Due教员组 类别: Essay范文

今天给大家带来一篇优秀的论文 供大家参考学习,这篇论文讨论了数字媒体时代的漫画创作。数字技术的发展,使漫画展现和传播的媒体发生了革命性的改变,传统媒体已经在很大程度上逐渐被数字媒体所取代,而数字媒体的独特优势,既给漫画创作者提供了前所未有的机遇和平台,同时也给漫画创作者提出了新的课题和挑战。数字绘画技术的应用,使得漫画创作可以直接实现数字化,这给数字媒体漫画的发展提供了强大的手段,同时也给漫画创作者提出了更高的创作技法要求。一起来看看吧 有论文需要帮忙的亲亲可以联系我们的专属客服 Even100100进行咨询喔

With the rapid development of digital technology, many applications in various fields of society have realized digitization, bringing great convenience to people's work and life. Communications is not exceptional also, digital electronic products has gradually become the mainstream of graphic information transmission media, the development of mobile Internet and digital media in information dissemination better, now people as long as the hands on a digital electronic products, can quickly and easily get all kinds of information from all over the world, the characteristics and advantages is the traditional media incomparable. As a result, the presentation and dissemination of comic art have also been built on the platform of digital media, resulting in the gradual decline of the market share of traditional media. In order to adapt to the development of this new media era, cartoon creation will have to make some new exploration and practice, in order to better use of the advantages of digital media, showing the new comic art charm, make the traditional art send out a new splendor.

Compared with the traditional print media, digital media in terms of comic show and spread, does have its unique advantages, deeply and readers are welcomed and loved comic creators, mainly manifested in the following respects. Digital media's biggest advantage is its integration capability is strong, it can play own set of sound, light, color, intelligent features, give full play to the reader's vision, hearing, touch and so on various aspects of feelings, the artistic creation intention of the creator expressed incisively and vividly, make work became more vivid and interesting, more artistic charm. Traditional media are limited by the size of paper and the thickness of books and periodicals. Each work can only tell stories in a limited space according to the overall arrangement of the publishing house. And the characteristics of digital media because of its digital, each work can no longer limited by space, the creator can according to the development of the plot, heartily to describe the story deductive, fully meet the reader's preferences and needs. For traditional media to read comics only in books and periodicals publishing houses to choose, varieties, category, the subject has been limited, some works couldn't buy because of geographical reasons. But in the Internet age, readers can search freely in the vast resources on the Internet, download free to buy all kinds of their favorite works, stored in digital media products, anytime, anywhere to read. Digital media is another advantage can be connected to the Internet, this makes the comic creators work can spread around the world at breakneck speed, let every followers can be the first time reading and listening to their favorite works, this for both the creators and readers, is encouraging.

Digital media, of course, there are some other characteristics and advantages, such as small volume, convenient to carry, strong selectivity to work, can interaction between authors and readers, etc., because with these traditional media incomparable advantages, digital media is now more and more widely used in comic show and spread, it is a concern for comic creators and attaches great importance to the phenomenon.

For comic creators, show different media creative practice, has a different style and features, compared with the traditional media, based on the creation of digital media should grasp the following several points. For the traditional media, the size of paper or other carrier is fixed limited, therefore, "only in a limited range, and in the digital media, in theory, using pictures to show a screen size is infinite, it provide comic creators with the creation of a larger space, can according to the needs of the plot and creation, perfect the images to express more fully. Most of the traditional comic page layout mode, and in the digital media, have no the concept of "pages" in the traditional sense, but in order to make it easier for readers to read, creator must be reasonable layout on the screen space, so as to adapt to the characteristics of the screen display mode. There are some author lasted for more than the traditional grid layout, although it adapted to the part of people's reading habits, but due to the screen size is different, the reader's final reading experience is not very satisfactory, there are some small screen must by magnifying the operation to see details, affects the reading interest. So now there are a number of creators to the strip layout, have left and right, but more is taken up and down direction, reduce the transverse frame, vertical bar from the top frames, story will continue to expand, so readers just swiping finger and do not need to click on the switch from page to page picture can read easily, improve the smoothness of the story. The change of the length and layout, must adjust the original points mirror design technique and improvement, such as taking comic strip layout patterns, frame way compared with the traditional paging comics, its style is different, this model mostly set a screen only shows a case, so the author must be according to the characteristics of improvement points set the mirror, is no longer needed according to the tradition image segmentation into the grid, also do not need to read the guide frame design, set up to adapt to the single direction of lens seat number adjustment to improve reading habits.

Cartoon show and transmission shift from print to digital media, in addition to the carrier has changed, more important is the change in its form of expression and influence, to adapt to this change, which requires the comic creators story arrangement and creative ideas and techniques, to constantly optimize the improvement, to achieve quality. One is to improve the content of the work. For comics, is always "content is king", for the status of the users of digital media is not just a teenager, a targeted classification of writing different types, different subject comic story, there are suitable for children to review, is suitable for teenagers to review, there are also suitable for middle-aged, and even the elderly to review. In content, should have a lively light, simple, also must have the connotation is profound and meaningful, so, no matter the young or the old, as long as the use of digital media, can find their own review the comics, which like the comic art, it has a very good effect on expanding cartoons at a. Second, we need to improve the form of expression. Paper cartoons have formed a mature form of expression, for a comic book, have been accustomed to this kind of expression, including reading path, the line of dialogue, typography, layout, etc., but in the digital media, this expression is about to change, to adapt to the characteristics of the new media. For example, with the expansion of the use of digital media group, there are a large part of the people of the original print comics choreography on the layout and expression can not understand, feel like see a sealed book, is extremely difficult to understand, it's meant to a large number of readers in a refuse in cartoons, is not conducive to the development of cartoon. Should, therefore, the author thinks that some improvements in this aspect and improve, can according to different subjects, different age paragraph the reader's reading habits, take different art forms, take advantage of the digital media platform, simplified form as far as possible, use the technique of visual clarity, creating some comic expression form of novel, let more people can read comics, like comic books. Third, we should improve our creative skills. The application of digital painting technology, makes the cartoon creation can realize digital directly, this to the development of digital media comic provides powerful means, at the same time also gave comic creators higher creation technique requirements. On the one hand, whether painting skills or color application, we must give full play to the unique advantages of digital technology to make the picture more pleasant and colorful. Another aspect is the mirror technique, to explore to adapt to the characteristics of digital media, both clear and concise and clear, for the layout of the up and down mode again at the same time, through the mirror technology and screen layout design, makes the lens breakthrough plane, also have extended in depth, create a wider space, as well as the overall layout of aesthetic feeling.

With the development of hundreds of years of history, although the content of comics is constantly enriched, they are still and silent in form and lack of vitality in the face of attractive animation art. The emergence of digital media for comic art innovation platform, comic creators can make full use of the unique advantages of digital media, in the "dynamic" word fluctuation kongfu, further improve the work interesting and attractive, improve obviously the reader's reading experience and feelings.

Traditional cartoon is through these pictures tell a story to the reader, if not improve, these pictures will always be stationary, the authors draw what, spread to the reader what is in his hand, that in more than a decade ago, readers can also gain pleasure, but this time, all kinds of video, film, animation, filled with digital media, some readers are no longer satisfied with the single static reading experience, they hope their favorite cartoon can have some spiritual, make some plot activities rise, further improve the work of appeal.

There are two main ways to create the effect of movement. One is to make the elements move. To create atmosphere, emotion, works in a particular scenario, will mirror images in the selected some of the elements, using digital technology to carry on the processing, to move, to present a fierce battle scenes, for example, can make images of the fire burning, smoke fire fluttered up; In order to show the protagonist's emotion, his eyes, cheeks, mouth and other facial expressions can be moved. In order to present the movement state of the character, his arms, legs and feet can be moved. In order to give prominence to the character's psychological change, can magnify the light dynamic effect, make the image contrast with light appeared and intense light and shade, and flashing, etc. These can give readers more intuitive, more vivid reading experience. The second is to make the picture move. As mentioned earlier, is now widely used in digital media form of "overflow", similar to film, the film is through the longitudinal pull the film make it move up and down, to form a coherent action and story development process. And "diffuse" show also vertical path, so we can try to in a scene, a split into several key points mirror frame, when the reader in the use of digital media for review, as long as the pull picture reaches a certain value, the speed of the move, can make the picture is like watching cartoons. Such reading, on the one hand, makes the story more vivid and improves the affinity of the work to readers; on the other hand, it increases the interest of reading and allows readers to create an animation effect through their own control.

Read comic strips, in traditional media mode between readers and works, will always be one-way, that is to say, only works convey information to readers, readers receive in a passive state, is always in the position of the "look". But in the digital media era, strong technical force, can make between works and readers is not only a one-way communication, can let the reader to participate in the work, realize the two-way communication and interaction, make the reader is not only "see" comic, but also "play" cartoon.

Exploration and practice can be carried out in the following aspects: first, game interaction. It can be combined with the game. When a story is told to a story, a small game appears. In the process of playing this small game, readers can understand the story of the next paragraph of the work. Second, selective interaction. When the story to the critical moment, left a suspense points mirror, let the reader according to your own expectations, select stories under a direction of development, different options will appear different endings, make work has the exploratory, enhance the charm of the story; Third, communicative interaction. Can make full use of the role of the Internet, let is at the same time to review the same cartoon works of mutual communication between readers, and to interact between the readers and the authors, to work to give comments in time, also can communicate the developing direction of the story, it brings to the works, authors, readers are the favorable effect.

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